The photo jumped from Reddit to Twitter and was later used as one of the earliest progenitors of the ongoing debate over user interfaces. Since then, many people--apparently including the developers from Guerrilla Games, Nixxes Software, and Ubisoft--have waded into the debate with Elden Ring Runes a variety of hot responses. Many have suggested that Elden's user interface (and by extension the user experience) is a mess, especially because it does a bad job of explaining what certain icons mean if you don't study the descriptions of the equipment first or explain how they impact the game you play. Some players praised FromSoft's minimalist UI appearance for its ease of use and simplicity.
Elden Ring's UI is a bit unique, and something developers should be able to learn from considering how profitable Elden Ring has proved to FromSoft since its debut. A senior UI engineer at Blizzard Entertainment named Valentine Powell pretty much echoed the sentiment in a brief Twitter thread. Powell said that features, just like intrusive UI elements, don't have to be present in every game because they're useful when used in different games. What Elden Ring is doing could-and should-be a teachable moment for Western devs.
Bruno Dias, a designer and writer for Sunless Skies developer Failbetter Games said to MMOexp through Twitter DMs that the heated debate shows that some people aren't aware of what FromSoft is trying to accomplish using Elden Ring Items buy.